Story Ramire is a 500 years old vampire who lives in a small castle located in the wastelands of Transilvania, between the Peak of the Steak, the Hill of the Pill and the Mountain of the Fountain (province of Badajoz). Ramiro has a daughter, Minna the Slaughter, who got vampirized when she was still a teenager. This time, we present you two games in one, because we will have to aid Ramire in two endeavours, each one located at each side of the tape. You can play either chapter freely. In the first chapter, “Ramire the vampire ain’t got a break!“, Ramire has forgotten her daughter’s Deathday, so she has got completely mad with anger and has decided not to let her father get back to his coffin during daylight. She claims that she won’t let Ramire into his chambers until he brings her a proper present… And it’s dawning! She wants The Rapture Treasure. To get hold of it, one must go fetch it to the treasure chamber located at the eastmost side of the moors surrounding Ramire’s manor, but the chamber is firmly shut and can only be open using magic. Twitch the Witch, a good old friend of Ramire’s, tells him that she would be able to perform such spell, but she needs the legendary German Talisman, an old jewel split in four sections, each one hid in a different crypt full of traps: the crypts belonging to the families of Hwang the Fang (an old school chap of Ramire‘s), Elegant Giant (a big guy with spectacles), Barf the Dwarf (the hideous and smelly short man) and Grant, the Servant. The main problem is that Ramire is a vampire, so the sun will reduce him to ashes in a blink of the eye – Luckily, Twitch the Witch can perform a Rearm Charm on you which can make you walk under the sun for just a minute before getting burned, so be quick and look for shelter! In the second chapter, “Ramire gets back the Zaphire“, things are gone bad. Remember the German Talisman? it happens to belong to Weevil the Evil, a devious demon who lives in the Hassle Castle, just nearby Ramire‘s manor. Upon learning that Ramire had gathered the four sections of the Talisman, he got nuts and kidnapped Minna the Slaughter, to Ramire‘s dismay. You encounter Twitch the Witch in an old barn near the Castle, and she tells you about all this mess. She advices you to go see Weevil first in his chambers, located at the top of the Castle. Weevil tells you that he will give your daughter back if you put each section of the talisman on four shrines located in four chambers in his castle. The problem is that the castle’s personnel (composed of Jim Taylor, the Sailor (Weevil‘s driver), Fritz Barker the Banker (the account), Raiden the Dead Maiden (the housekeeper) and Dappen the Misshapen) has risen up because they are not being paid since months ago and are guarding the chambers, letting nobody in. But not everything is lost: Weevil has activated a security device. Just activating the crystal located near the entrance of each chamber, the security device will dispose of the angry employees. Whoah, this is really stressful! Gosh! This looks like a lot of work! The game Control Ramire and help him success in his two missions. Once you get the rearm charm in chapter 1 you will be able to go outside in the daylight, but not for long: check the time remaining in the status bar – when it gets to zero, Ramiro will start burning! The crypts containing the four sections of the German Talisman in chapter 1 and the chambers in the castle containing the shrines you’ll have to put the sections on in chapter 2 are armed with traps. Once activated, you have to collect all the crosses for them to deactivate… But beware of the evil bat! Crystals and shrines in chapter 2 can be activated using the key A or moving the joystick down. Be sure to check the game’s messages, they will give you valious hints! Controls You can use the Sinclair Interface II or Kempston joysticks, or the keyboard. The commands are as follows: O (joystick left): move left P (joystick right): move right SPACE (joystick fire), Q (joystick up): jump A (joystick down): activate shrine/crystal.