=================================== Rambo (TM) First Blood (TM) Part II =================================== Inlay text from the original release: "Now you can really mix it up... a great game if you've got the guts for it!" "This really is impressive... I'm addicted to it". THE ACTION is set in the Vietnamese jungle - A reconnaissance mission which turns into a rescue! You are JOHN RAMBO a highly trained jungle fighter whose instructions are to gain entry to a P.O.W. (Prisoner of War), camp and photograph evidence of American war prisoners - but having found them will your conscience let you walk away? Using your knife, rescue Colonel Trautman and head north for the helicopter to help free your buddies. Be ready to fight enemy helicopter. CONTROLS Apart from the normal UP, DOWN, LEFT, RIGHT and FIRE keys it is required to select a sixth key to change the weapons. If the joystick is selected then the computer automatically selects the space bar for this function. WEAPONS SYSTEMS Your choice of weapons is displayed at the right of the screen and the comprehensive list includes KNIFE, ARROW, EXPLOSIVE ARROW, GRENADE, ROCKET LAUNCHER and MACHINE GUN. Its program code, graphic representation, and artwork are the coyright of Ocean Software Limited. Spectrum version by David J. Anderson in association with Ocean Software Limited. (C) 1985 Anabasis Investments N.V. All rights reserved. TM used by Ocean Software Limited under authorisation of Stephen J. Cannell Productions. Licensing Agent. (C) 1986 Ocean Software Limited. (Transcribed by Robin Stuart) Inlay text from the Ocean compilation 'Screen Heroes': The Official Computer Game Of The Film -------------------------------------- Rambo First Blood Part II, it's program code, graphic representation, and artwork are the copyright of Ocean Software Limited. All rights reserved Worldwide. RAMBO FIRST BLOOD PART II runs on the Spectrum 48K and Spectrum + THE ACTION is set in the Vietnamese jungle - A reconnaisance mission which turns into a rescue! You are JOHN RAMBO a highly trained jungle fighter whose instructions are to gain entry to a P.O.W. (Prisoner of War), camp and photograph evidence of American war prisoners - but having found them will your conscience let you walk away? Loading ------- Type LOAD "" [Note there is no space between the two quotes]. The " is obtained by pressing SYMBOL SHIFT and the P key simultaneously. For further instructions consult chapter 6 of your manual. Now press PLAY on the recorder. The screen message should appear and the game will load automatically. If this does not happen try adjusting the volume and tone controls up until loading takes place. Controls Editor --------------- When C is pressed during the menu the controls editor will appear. Player 1 is given the opportunity to redefine the control keys or select a joystick. There are three function keys shown: "ENTER" when new selection is complete; J to select a joystick (continue pressing to loop through options); or D to redefine the keys. When redefining keys a cursor will flash beneath the key to be defined, just press the key of your choice. Note 1. When a two player game is selected, Player 2 has the opportunity to use the controls editor after player 1 has pressed "ENTER". Note 2. The game hold button is defined as H. This cannot be changed nor can either player define H as a control key. Note 3. In a one player game, player 1 has complete freedom to select any controls except H, but in a two player game either player may not select a key already selected by the other. Note 4. With a Sinclair ZX interface 2 the port to be used is indicated by the arrow on the selection. Note 5. Apart from the normal UP, DOWN, LEFT, RIGHT and FIRE keys it is required to select a sixth key to change weapons. If the Joystick is selected then the computer automatically selects the space bar for this function. The Game -------- The game takes place in approximately 1 million sq. feet (scale) of jungle featuring the P.O.W. camp, a secret Temple and many different types of terrain. Colonel Trautman, your C.O. (Commanding Officer), has given you very precise orders... Find the P.O.W. camp, photograph the evidence using the automatic camera which is part of your standard equipment and then make your way North to the extraction point where a helicopter awaits you. You will then be automatically flown back to the safety of your base in Thailand. Your orders are specific: "Do not engage the enemy" "Do not attempt to rescue" However when you arrive at the P.O.W. camp and see your former comrade Banks, tied to a Bamboo Cross in the compound you know that another scenario will unfold; one in which you are the Hero! You must decide... Ignoring your C.O. and using the knife, you cut your buddy free - now there is no turning back as you have alerted the camp guards. Taking Banks with you, you battle your way North towards the helicopter in an attempt to get transport to free all the P.O.W.s. Having located the chopper you must return to the camp to find the main body of prisoners - again using your knife to cut their bounds, hurry to get them aboard for by now there is a full alert and the enemy's main weapon, a powerful helicopter Gunship is sent in pursuit. Now engage in combat whith this fearsome machine and escape with the prisoners to the safety of Thailand. Status and Scoring ------------------ On screen information shows current score at the right of the screen and is included at the end of the game in the high score table which is fully displayed. Rambo has four lives and can gain extra lives with large scores. Bonus points are achieved by collecting weapons hidden at strategic points. Weapons Systems --------------- Your choice of weapons is displayed at the right of the screen and the comprehensive list includes KNIFE, ARROW, EXPLOSIVE ARROW, GRENADE, ROCKET LAUNCHER and MACHINE GUN. (Some of these weapons are available at the beginning, others are hidden in the terrain). Hints and Tips -------------- * Try not to disturb or engage the enemy unnecessary, especially on the way to the P.O.W. camp. (i.e. use of loud weapons will alert enemy activity). * Don't stand still in the camp and remember you will need your knife to cut free the solitary prisoner. * Inside the helicopter you can only fire the rocket launcher. * It can be very dangerous to deploy certain weapons in inappropriate circumstances. * If you decide to blow down the bridge to the Compound (PRISON CAMP), there is no turning back - you are commited to becoming a hero. GOOD LUCK! (c) 1985 Anabasis Investments N.V. All rights reserved. TM used by Ocean Software Limited under autorisation of Stephen J. Cannell Productions Licensing Agent. Spectrum version by David J. Anderson in association with Ocean Software Limited. Produced by Jon Woods. Document created by rstuart@ukonline.co.uk on 31st May 2000 for World of Spectrum: http://www.void.jump.org