The Prayer of the Warrior After Atlantis sinking, and many years after the great cataclysm, mankind arose from their own ashes, building cities, exploiting the land and multiplying himself quickly. These civilisations will quickly divide and segregate, producing, as consequence, different social groups. Among them: Wizards, knights, servants, and of course, the lowest levels of societies: thieves, assassins, etc... Assghar from Nemedia, a young Barbarian with Nordic origin, settles down as one of those undesirable people; Thief, womanizer, fortunes hunter... His fame is well known across the land. That is why, Shagrim, master and owner of the land of Aqueron, with a lot of enemies in sourrunding lands, decides that he wants to use him. With that purpose, he sends a troop of henchmen to capture Aasghar, who, forced, is taken to Shagrim` lair. Tied over a boiling oil well, Shagrim offers him a great reward, if he manages to achieve what he is asked to do: He must kill Arihman, Shagrim's archenemy, whose kingdom lies next to Shagrim's one. "You will have to go through the forests of Aqueron, survive its deadly dangers and cross the Sanctuary, the border that separates my kingdom from Arihman's one. There, you will have to face and defeat him, in his own lair. With the help of this map, you will be able to know more deeply your way to Arihman's lair. Your journey starts in the forests of Aqueron, where you will have to find Nordim's Heart, which is inside all the vases you will find all over the forest. When you manage to get it, you will be able to head to the border with the enemy kingdom, where the Sanctuary is. But remember, Aassghar, without the Heart you will never be able to find his guardian Morhun, and therefore, you will never be able to cross to the other side of the border. When you reach Arihman's lair, you will need to find the 4 good-luck charms (4 Unicorn horns) zealously kept by Arihman's sentinels. Once you get them, the last wall will be opened, and then the final fight against Arihman will start. But before that, and in order to reach the final stage, you will have to guide yourself in the dark and intricate dungeons, where getting lost is very likely. To avoid that, use the torches you carry, and those you will find around you, necessary to be able to see in the darkness. Also, you will need some TNT to destroy any possible obstacle you may find blocking your way to Arihman. Good luck, your life depends on it." With no other chance than accepting Shagrim's offer, he will have to gain his freedom by achieving this deadly plan. The choice was easy to take, though... Here starts the adventure...