PIPPO INSTRUCTIONS The Aim of the Game ____________________ A classic, addictive arcade puzzle game with 32 levels. The object of the game is to change the current colour the screen by bouncing on each square and without throwing yourself off the edge or falling down a hole. You must also beware of the guardians. HINTS & TIPS Collect bonus points by jumping on the guardians when they change to bouncing springs (this happens when you eat the energy pill) - they will only stay as springs for 30 seconds. Gain an extra life by bouncing on the character that looks like Pippo. The Smiling Face changes the screen colour back to its original colour - stop him by bouncing on him. All 8 levels have 4 phases, making the game 32 phases long. On level 1 change the screen colour once. On level 2 change the screen colour twice and so on. The colour that the screen must be changed to is always shown in the bottom right hand corner. CONTROLS Joytsick : Kempston, Sinclair. AGF, Protek. or keys : Q - Up O - Left A - Down P - Right SPACE - pause ENTER - abort or define your own keys. LOADING INSTRUCTIONS Type LOAD "" (press ENTER) The program code, graphic representation and artwork are copyright of Mastertronic and may not be reproduced, stored, hired or broadcast in any form whatsoever without the written permission of Mastertronic. All rights reserved. (C) Mastertronic Limited 1986 Made in Great Britain Design & Artwork : Words & Pictures Ltd, London EXTRA TIPS (NOT IN INSTRUCTIONS) I loved this game when it came out. It had multi-channel music, sampled speech, full screen numbers using the border area and cute graphics. Simple, but nice to play on a rainy day. When you get to level 3 you don't need to change each square 3 times - you can get away with only doing it once. Effectively the game XORs the colour of each square in level 3 and beyond - so every time you go over the square it alternates between two colours. In Level 4 you only need to change each square twice and so on. TYPED IN BY J. SMITH - 8 October 2004.