Paperboy 2 ========== No window is safe. No fence is too high. The paperboy is determined to deliver the paper to his subscribers any way he can. Tossing papers left and right, riding in three directions, jumping anything, this free-wheeling carrier visits more neighbourhoods and houses, faces more targets and obstacles, in more vivid colours than ever before. Plus, rod stunt riding and BMX tracks in bonus rounds. Choose to ride as either Paperboy or Papergirl too! TABLE OF CONTENTS Game Controls Starting the Game Playing the Game Levels The Daily Report Technical Support GAME CONTROLS Choose your method of control from the menu screen. The default keys are as follows: Q - Speed up the bike. A - Slow down the bike. O - Move the bike left. P - Move the bike right. Space - Throw a paper. H - Pause. STARTING THE GAME Spectrum Disk Users. Put the disk in the drive ensuring that it is Spectrum side up. Then simply choose the loader option from the main menu. Cassette Users. Put the cassette in the player ensuring that it is Spectrum side up. If you have a standard Spectrum type LOAD "" [enter]. If you are using a Spectrum +2, choose the loader option from the main menu. Amstrad Disk Users. Put the disk in the drive ensuring that it is Amstrad side up. Then type LOAD"DISC [enter]. Cassette Users. Put the cassette in the player, hold down the CTRL key and press [enter]. Then press play on the player. PLAYING THE GAME It's early morning and the birds are singing. That familiar "THWAP!" means one thing - look out the Paperboy is back. Paperboy 2 is a daredevil stunt rider with a new look - boy or girl! The neighbourhood has changed too! There are mansions and haunted houses. There are also more obstacles, such as gargoyles, ghosts and sewer monsters. Luckily Paperboy 2 has improved steering ability and can deliver on both sides of the street. Nonetheless, Paperboy 2 still needs help to survive the hazards of the suburban jungle! When the game begins, a screen shows all the houses with subscribers' houses and non subscribers. Score, lives remaining, and papers appear on the left of the screen. Score points by getting Paperboy 2 to deliver papers to subscribers' houses - those with paperboxes in front. Make sure they get their papers or they will drop their subscriptions! Get points when Paperboy 2 does good deeds, such as stopping runaway prams. At the end of the day, beware! The boss reviews Paperboy 2's performance. If Paperboy 2 did well he (or she) gets to wake up bright and early the next morning and make the rounds again. If she (or he) didn't make the grade, it may be time to look for a new job! LEVELS The game has four "weeks" of seven days each (Monday through Sunday). If Paperboy 2 misses a subscriber's house, then that house becomes a non-subscriber. If Paperboy 2 delivers to all the subcribers, he (or she) can regain a former subscriber. This is called a perfect delivery. In addition, there is a bonus round training course at the end of each day. The training course becomes harder each day. If Paperboy 2 crashes in the bonus round, he (or she) doesn't lose a life. THE DAILY REPORT After the training course, the Daily Report screeen appears. If Paperboy missed any subscribers' houses (or broke their windows!), those houses change colour meaning they will cancel their subscriptions the next time around. If Paperboy made all deliveries he (or she) keeps existing subscribers and gains additional subscribers. When Paperboy gets through a whole week of daring deliveries, she (or he) makes the headlines of the Daily Sun and earns a promotion! TECHNICAL SUPPORT Should you have any problems with this game, contact our Technical Support staff: Mindscape International PO BOX 51 Burgess Hill West Sussex RH15 9FH England Tel: 0444 239600 Fax: 0444 248996 For more information about the wide range of Mindscape titles ring 0898 234214. Copyright 1991 Tengen Inc. Paperboy 2 is a Trademark of Tengen Inc. All rights reserved The program code and graphic representation are the copyright of Mindscape International Limited and may not be reproduced, stored, hired, or broadcast in any form whatsoever without written permission of Mindscape International Limited. AH rights are reserved worldwide. This software product has been carefully developed and manufactured to the highest quality standards. Please read the instructions carefully. If for any reason you have difficulty in running the program and believe that the product is defective, please return it directly to: Customer services Mindscape International The Coach House Hooklands Estate Scaynes Hill West Sussex RH177NG England Our quality control department will test the product and supply an immediate replacement if we find a fault. If we cannot find a fault the product will be returned to you at no charge. Please note this does not affect your statutory rights. For Customer support telephone: 0444 239600