The Story ========= Nelo and quqo are two delinquents who sleep in disreputable and unhygienic places. One day Nelo woke with an appalling hangover without his inseparable buddy Quqo. When he tried to leave the bar he realized he couldn't - the night before he'd buggered up the telly to vex the boring old farts, and El Pira, owner of the bar, wanted the damage to be put right first. So Nelo went down to the cellar to find the tool that could help him put the TV right. El pira told him that quqo was intent on robbing the bank which they had been planning the night before, and that he ought to get up and "fetch summa' ta raise t' libido, it's on t' floor 'n gives us gurt problems" Once the telly was fixed, he went off to lend a hand to his colleague. There was some vague memory about having been told "…a new bank, blah blah blah, t'other side o' t' city, blahblahblah full o' brass blahblahblah dooant drink moor than tha' can 'andle" (sound of pants being crapped) etc etc. Clearly the problem is to free quqo while the streets swarm with the ol' bill. We'll have to see how you fix and use the things that you find laying about. "Tha' daft bugger 'as gone off ta rob eur bank 'n needs ta meek 'itself … horny? Horny? why? ta rob t' bank? Wha' kin' o' bank 'as this daft bugger gotten 'imself into, ay?" The Adventure ============= During the game you can collect objects that you can use or change depending on how the adventure is developing. Where you have to do something with an object, or where you can get an object, an icon will appear in the menu at the top of the screen. Use the action key to use or get objects. Use the select object key to cycle through the objects you have in your inventory. To avoid the enemies, use the Jump key. The game happens in a map that's not too big, but can seem like a bit of a maze. You'll find signposts where you can move to other streets. Use the keys 'q' and 'a' to change street when you're at a signpost - you'll see an icon appear in the menu when you come across one. You'll also sometimes see an icon for a ladder if you encounter one of those - you can go up and down them. To help you understand the use of the various objects, quqo will give you a series of messages, some will be very useful, others not so much… Controls: Up - Q (Change street at a signpost) Down - A (Change street at a signpost) Left - O Right - P Jump - Space Action - M Select object - Z LOAD INSTRUCTIONS ================== For 48K models press "J" key and ENTER. PLAY casette. For 128K moderls, switch loader and play casette.In this model pleasent melodies can be heard. TOOLS USED ============ Editor: Context Compilator: pasmo (Julián Albo) Bin2tap & Bin2code by 'metalbrain' Graphics made in SevenUP by 'metalbrain' Músic made in WYZTRACKER by 'AugustoRuiz' CREDITS ======== TRANSLATION by 'WINSTON' & loader screen by 'METALBRAIN' BETATESTERS: 'IVANZX','TBRAZIL','PAGANTIPACO' & 'AUGUSTORUIZ'. Retroworks Team COMIC: 'MIKOMEDES' & 'SEJUAN' MUSIC: Juan Carlos Soriano aka 'MIKOMEDES' & Jose Vicente Masó aka 'WYZ' PLAYER by 'WYZ' adapted to code by 'UTOPIAN' Optimized code 'METALBRAIN' COVER: Fco. Javier Velasco aka 'PAGANTIPACO' GRAPHICS & LOADER SCREEN by 'MIKOMEDES' & 'SEJUAN' PROGRAMMED by 'SEJUAN' ( ) Retroworks 2010 ACKNOWLEDGEMENTS ================ Sejuan utopian: help for translation with winston. metalbrain: by the review, code optimization and improvement. pagantipaco: for his wonderful home and gigs with the physical layout. augustoruiz & ivanzx: for their tireless to improve the game reviews. Mikomedes: A whole team for putting up Retroworks not have internet. For my wife and my dog that is my source of inspiration. 07/17/2010