JAWS ==== A monstrous great white shark is terrorising the beaches of Amity Island. A grim discovery confirms the worst - he's out there and he's hungry. In a bid to save the Island's falling tourist trade, Mayor Vaughn engages a professional shark killer from the mainland. Unfortunately, en route, a fierce storm wrecks his boat, and the means of JAWS' destruction is scattered throughout the caves and chasms of a menacing sea world. In desperation. Mayor Vaughn turns to you, Police Chief Brodie. With your two colleagues, Hooper, the shark expert, and Quint, the manic shark hunter, you set off to retrieve the lethal weapons from the sea bed and kill the unwelcome intruder. Unfortunately, JAWS has other ideas. Whilst JAWS roams the clear water bringing a swift and horrible end to unwary swimmers, you must undertake hazardous deep sea dives into a world teeming with hostile life and full of unforeseen dangers. To make matters worse, Mayor Vaughn is getting impatient. As the death toll rises, the beaches, essential for the Island's tourist trade, get closed. Pretty soon, you may find yourself out of a job. Can you rid Amity Island of its malevolent visitor before it's too late? JAWS, one of the greatest box office attractions in the history of motion pictures, surfaces for the first time on a computer screen near you. Mans' deepest fear is back. The summer season has started again for Amity Island and the holidaymakers are streaming to its sandy beaches. Unknown to the Island, this season they have an unwelcome visitor. Lurking off the shore a shadowy shape moves silently looking for prey. All appears well from the beach, the surface deceptively calm. An unsuspecting swimmer enters the water, oblivious to the danger circling below. Some distance from the shore the swimmer stops, and treading water, looks back towards the beach. She thinks she feels something brush past her leg, but looking down sees nothing. She starts back to the shore, enjoying the feel of cool water flowing past her body after the day's hot sun. Her peace is broken as she notices a large, dark shape glide through the water below her. She looks to the beach. It's only a few hundred feet away now, and unnerved, she swims on at a faster pace. Moments later, the water ahead of her appears to boil, as it is churned to foam by the emergence of a monstrous object. As the massive jaws close around her, she recognises that it is a shark, larger than she had ever seen, but a shark all the same. There had been no time to shout for help as the attack was over in less than a second, her body being dragged under, leaving the surface as peaceful as before. THE GAME Brodie, Amity's Chief of Police, has the task of ridding the waters off the Island of Jaws. He has persuaded Quint, a local fisherman, and Hooper, an oceanographic expert, to assist him. Hooper has also brought along three highly qualified divers to help with the equipment. Unfortunately the equipment and weapon required to kill Jaws were lost in a reef off the coast, which the transporter vehicle hit and sank. Brodie's team of six has first to recover the four sections of the gun and the special bullets required to kill Jaws, from the horror infested caverns below the reef. This achieved, one member of the party has to attempt to destroy Jaws, using the deadly weapon constructed from the parts found in the depths. The diver will be placed in the area where Jaws is prowling. He will be limited to 80 seconds of air and four mega-bullets. Each one will flash when it is ready for firing. A hit or miss will then be indicated on the control panel. Jaws will only be killed by your hitting him three times before your air runs out or you collide with Jaws or any sea-creatures. If this fails, there will be no second chance! Spectrum 128K Version only: Brodie's task is further complicated by Mayor Vaughn's short sighted attitude. His insistence that, despite the risk of attack, the beaches should be kept open for the summer tourists, causes a real dilemma. If you close too many beaches for too long, you're likely to find yourself out of a job. However, if you ignore the warning signs, and too many swimmers perish, the mainland authorities will shut the Island down. Acting on local information of shark sightings, together with the Island's weather reports, you must try to keep as many beaches open as possible without loss of life. You must get to know your enemy, his movements-, and the way his behaviour varies with the weather. Ignore this, and success will be hard. Underwater, things are complicated by the presence of various sea-creatures, some of which are listed below: Flashing Sea-Creatures - can only be shot with Mega-Bullets. Normal Sea-Creatures - can be killed by shooting them one or more times. At the start of the game these creatures are fairly weak, but as time goes by they increase in strength and require more hits. Some hide more deadly creatures which are released when shot. Others hide treasures and useful pieces of equipment. Treasure & Equipment Icons Invisible - your underwater camera loses sight of your craft for a few seconds. However the sea-creatures can still see you. Half Speed - faulty powercells which cause a drain on the drive units and slow down your craft for a short while. Extra Diver - an additional crew member joins your team to assist you in your search for the gun pieces. Smart Bomb - these devices will kill any sea-creatures on screen by sending a compression wave through the water. Dangerous Walls-the walls of the caverns become dangerous for a short period of time. This will be signalled by a warning sound. Air - your supply is continually depleting, so these give you the chance to replenish your supply and remain submerged longer. Fast Bullets - this device gives additional charge to the compressed air-gun on your craft, propelling projectiles at increased speed while the charge lasts. Gun Bits - there are four of these to be found. Time Bomb - these are faulty concussion mines which will destroy the submersible. Your only means of escape is to leave that screen before it explodes. Mega-Bullets - these are high power compressed-air shells, which can penetrate the thick skins of otherwise invulnerable sea-creatures. Use them wisely as they are in short supply. They are needed to kill Jaws also. Treasure - these add to the collection of valuables stored on your ship. Other dangers facing your divers: - colliding with a sea-creature - being shot by a sea-creature - accidentally shooting an invulnerable sea-creature - colliding with a deadly wall - colliding with Jaws - running out of air - shooting a gun part or bomb - being on screen when a bomb explodes At the start of a game divers are shielded and take more than one hit before being killed. After the shields have worn off, any of the above will kill a diver. GENERAL CONTROLS: Z = left X = right K = up M = down L = fire P = pause (press Q to quit) LOADING INSTRUCTIONS: Spectrum 48/128K cassette LOAD"" Spectrum 3 disc Insert and press RETURN Spectrum 128K versions only: Map Mode Left/right - select beach to open/close Fire - open/close beach Up - return to Surface Mode Surface Mode Fire - launch diving vessel (if still on boat) Down - switch to Map Mode Space - toggle between Surface/Undersea Mode (if diving vessel has already been launched) Underwater Mode Space - toggle between Surface/Undersea Mode CREDITS Jaws 1975 Universal Pictures. All rights reserved. Licensed by Merchandising Corporation of America, Inc. JAWS game Software Communications Ltd. 1989 JAWS code Intelligent Design Ltd. 1989 Produced by Intelligent Design Ltd. Program by David Richards and Leo Skirenko Graphics by Malcolm Smith Sound fx by Jason Austin Music by David Whittaker Cover illustration by Steinar Lund SCREEN 7 IS A TRADEMARK OF ALL SAINTS DEVELOPMENTS LTD Units 3-7 Baileygate Industrial Estate, Pontefract, West Yorkshire WF82LN Telex 557994 RRDISTG