INDIANA JONES AND THE FATE OF ATLANTIS ====================================== A few thousand years ago, Atlantis sank to the ocean floor. With it sank the secret of the most destructive force on earth. But the Nazis have rediscovered the lost kingdom, and they'll soon have a bomb that can end World War II in fifteen minutes. Unless Indiana Jones gets in their way... - Whips, weapons, fist-fights, gambling and puzzles. - Nine lavishly-detailed, action-packed locations. - On-screen hint and message system. - Dazzling 3D isometric world - click from one camera angle to the next. - On-screen hint and message system. - Awesome animation, music and sound effects. - The most cunning, resourceful enemies you've ever encountered. Game Design by Jon Dean, Chris Gibbs Product Management by Robin Parker and and Fred Gill Marianne Dumitru Based upon "The Fate of Atlantis" Story International Coordination by Lisa Star by Hal Barwood and Noah Falstein Administrative Support by Anne Marie Produced by Jon Dean Barrett, Alexa Eurich, Michele Harrell, (Project Management Consultancy) Marcia Keasler, Laura O'Hare, Debbie and Lucasfilm Games Ratto, Kim Foulger, and Dawn Yamada IBM Coding by Fred Gill Lead Testing by Mark Cartwright (Attention To Detail) Tested by Jesse Clark, Phil Cotton, Howard Atari ST & Commodore Amiga Coding Harrison, Mara Kaehn, Michael Levine, by Jon Steele Ron Lussier, Eli Mark, Dianna Myers, 16-bit Graphics by Chris Gibbs Robert Allen Rusk, Patrick Sirk, Kristina (Attention To Detail) Sontag, and Tabitha Tosti Cartoon by Nick Cook Manual Written by Judith Lucero Additional Art by Jon Knoles, Peter Chan, Package Design by Annette Morin Avril Harrison, and Collette Michaud Manual Design by Mark Shepard Indiana Jones Theme Music Composed Print Production by Carolyn Knutson by John Williams Original Music & Effects by Martin Walker Special thanks to George Lucas and Steven Spielberg About Indiana Jones and the Fate of Atlantis The year is 1938. Indiana Jones, famed archaeologist-adventurer, has come across two artifacts — a minotaur statuette and a mysterious bead — that he believes might be evidence that Atlantis did, in fact, exist. When the artifacts are stolen, Indy discovers that the thief had been carrying a magazine article about a psychic specializing in the lore of Atlantis. "Madame Sophia" turns out to be Sophia Hapgood, a long-ago colleague of Indy's. Indy finds Sophia in New York City, where the thief appears again, this time relieving Sophia of her Atlantean artifacts. Despite his skepticism about Sophia's mystical approach to Atlantis, Indy agrees to let her accompany him in his search for the fabled island. Indy and Sophia have no way of knowing that the thief is Klaus Kerner, a top Nazi agent working for Dr. Hans Ubermann. Using the stolen artifacts and one of the beads (called "orichalcum"), Ubermann confirms his theories regarding the incredible energies stored in the beads. Kerner is dispatched on a hunt for the presumed source of orichalcum: Atlantis. He is determined to succeed in his quest, and isn't about to let Indiana Jones stand in his way. Meantime, Indy and Sophia have made their way to Monte Carlo, seeking one Alain Trottier, a dealer in antiquities who, they hope, can help them in their race against the Nazis to discover ... The Fate of Atlantis! Getting Started To start the game on your computer, please use the reference card included with the game. It contains all the instructions specific to your computer. The game opens with a series of stills depicting the events leading to the arrival of Indy and Sophia in Monte Carlo, followed by the credits screen, the high score table, and a "movie" showing gameplay hints and highlights. During the movie, you can change the camera angle (see the section entitled "Keyboard Controls" below, and your reference card, for more details about this feature), or you can press the space bar to restart the sequence. Pressing the space bar during the title screen will load the actual game. Once you've started the program, a screen will appear displaying a two-character code and a window designation. Align the first and second characters on the outer and inner sections of the code wheel, and enter the corresponding code revealed in the designated window. The game will begin after the correct code is entered. At any time during the title, credits or high score screens, you can press the F3 key to access the Options Screen and use the arrow keys and space bar to change the game's default control settings. Check your reference card for a list of the default settings on your computer. The Display The display consists of the following elements: - The Action Screen is the largest part of the display. This is where the animated action takes place. - The Health Meter appears in the upper right-hand corner of the display. It shows the currently selected character's health, and will drop if the character is hurt (health can be partially restored by eating chocolate). If the health level drops to a critical level, the character is knocked out, captured and imprisoned by the Nazis... it will then be necessary for the remaining character to rescue him or her. If both characters are captured, the game ends. - The Compass is located in the upper left-hand corner of the display. It shows the direction of the exit from the level, relative to the current character's position. The compass needle will spin when you are at the exit point. - The Timer appears on the left-hand side of the screen. It is activated when certain time-sensitive events are set in motion — if it completes a full sweep, the game is over. - The Selected Character Icon indicates which character you are currently directing, and appears in the lower left-hand corner of the display. - Other Character Status is shown on the bottom of the display. The moving sine wave represents the health of the other character: green indicates that health is good, yellow means that health is critical. If the sine wave turns red, the other character has been captured. The sine wave begins to flash when the other character is engaged in a fight. The green button means that the other character is in "go" mode; a red button indicates that you have told the other character to "stop". For further information, see "Controlling the Characters and the Camera Angle", below. - The Inventory, located in the lower right-hand corner of the display, shows the item currently in use. Controlling the Characters and the Camera Angle As the game begins, you are directing Indy in Trottier's casino in Monte Carlo. Sophia is elsewhere in the building. You can move either Indy or Sophia by using the keyboard, joystick or mouse. The keyboard is always active; other devices must be selected on the Options Screen prior to starting the game. See your reference card for a description of the keyboard, joystick and mouse settings for your computer. By pressing the Switch Character key, you can switch control to Indy or Sophia. You have full control over the character to whom you have switched (the "current character"); the other character's actions are determined by the mode in which they have been set. "Go" mode allows the other character to wander freely through the location under computer control. "Stop" mode limits the range to a smaller area. To change the current character's mode, select the appropriate button (red for "stop" or green for "go") in his or her inventory, and press the USE key. To quickly change the other character's mode, select the appropriate button and press the USE key twice. Indiana Jones and the Fate of Atlantis features the ability to view the action from any of four angles. Using the cameras, which are placed north, south, east and west of any game action, will give you a better idea of the areas you're exploring, and can sometimes reveal objects — even doorways — that would otherwise remain concealed. Your reference card lists the keys that control camera angle switching. During their quest, Indy and Sophia will often find it necessary to defend themselves when attacked. To fight with an opponent, make sure you have a weapon selected, then face your opponent and press the USE key. At first, Indy can USE only his fists or his whip, while Sophia delivers a surprisingly effective kick if you have selected the shoe in her inventory. As the game progresses, you'll find other, more effective weapons. If you fight well enough, you will knock out your enemy. This can be your chance to escape the conflict, though your opponent might have dropped useful items such as chocolate or money. But be careful: an unconscious enemy will soon recover and renew his attack. Remember, the other character might wind up in an altercation while your current character is engaged elsewhere. Keep an eye on the Other Character Status display; if the sine wave begins to flash, you might need to switch characters and take over the fight. Message icons From time to time, characters in the game will need to communicate with you. Since neither Indy nor Sophia speak the local languages, the messages appear in the form of icons which you will have to translate using the following chart: [circle] "Thank you. Here are your chips." [triangle] "Thank you. Here is the cash value of your chips." [square] "Sorry, this table is closed." [plus] "You cannot carry any more." [hourglass] "I'm sorry, no cash at this table. Please see the cashier to purchase chips." [triline] "Bet forfeited — you must remain at the table until your bet has been resolved." [cross] "I'm sorry, you have lost your bet." [check] "Congratulations, you have won your bet." [slash] "Do not hit the hotel guests." [circle][circle] "Place your bet." [circle][triangle] "This is what I have to offer. What interests you?" [circle][square] "Make me an offer." [circle][plus] "Do not insult my intelligence with such petty amounts!" [circle][hourglass] "Enough haggling! I have lost patience with you; go away for now." [circle][triline] "You can't leave without both a map and the Lost Dialogue." [circle][slash] "Enter security code." [circle][wheel] "The security code is concealed in the lost dialogues." [triangle][circle] "Periscope Navigation Console" Select Destination... [triangle][triangle] "You need wire cutters to defuse the bomb." [triangle][square] "Choose first wire to cut." [triangle][plus] "To defuse the Mark II explosive device, cut the wires in the following sequence:" [triangle][hourglass] "Tread not upon the Great Machine." [triangle][triline] "None shall pass until our king is pleased." [triangle][wheel] "The king expects tributes in sufficient number." [square][circle] "Choose the second wire to cut." [square][square] "Selected destination has been reached." [square][plus] "Message Decoder (to be used with German Morse code)." [square][hourglass] "Both of you should leave now." The levels Casino You'll start out in the Casino in Monte Carlo: the roulette tables are rigged; can you crack the system and beat the house? Find Monsieur Trottier and strike the best deal you can for the artifacts and weapons he offers for sale — keep an eye out for Part One of the Lost Dialogue of Plato. Now that the Nazis know you're here, you won't be able to get back out through the front door... once you've figured out your next move, you'll have to find another way out of the Casino. Naval Base Evade the searchlights outside the Nazi-controlled naval base and try to get both Indy and Sophia inside the perimeter fence. Find the secret entrance to the submarine bay below: you'll need to crack a code to access the elevator. Submarine Bay No combat here, just quick thinking and even quicker action. Ubermann's research submarine is about to depart — destination: Atlantis. The alarm has been sounded; the Nazis know you've escaped the naval base. Get Indy and Sophia aboard that submarine before the timer counts down and the sub leaves (the loading crane looks like your best bet...) Submarine The Nazis know you're aboard, and they've booby-trapped the conning tower. Before you can search the sub, you'll have to somehow deal with that bomb... before the timer counts down! Make your way into the secret laboratories on board the sub. You'll be confronting Nazi agent Klaus Kerner in one of those labs — and he's armed with acid bombs! Find the periscope so you can steer the submarine to the islands... one of them has to be Atlantis! Islands These islands might seem identical, but beneath one lies the lost continent of Atlantis. You'll have to find a way to appease the islands' chief before the natives capture you. You'll have to get into the chiefs sacred cave... otherwise, you'll never learn whether you're on the right island. Atlantis Nazi soldiers are everywhere on the race to the heart of Atlantis — you'll have to fight them off as you work out how to activate the Atlantean machines in the outer sanctum. Once you've made your way to the inner sanctum, you'll be under attack by some pretty gruesome creatures... find out where they're coming from and try to put a stop to it... before it's too late. LOADING INSTRUCTIONS SPECTRUM CASSETTE: Type LOAD "" and press ENTER. Press PLAY on your cassette recorder. Follow on-screen prompts. AMSTRAD CASSETTE: Press CTRL and small ENTER keys together. Press PLAY on the cassette recorder. Follow on-screen prompts. AMSTRAD DISK: Type RUN"DISK and press ENTER. The game will load and run automatically. Follow on-screen prompts. JOYSTICK CONTROLS MOVE FORWARD | | | TURN ---*--- TURN LEFT | RIGHT | | DOWN LADDERS/ USE ITEMS KEYBOARD COMMANDS ACTION SPECTRUM AMSTRAD Forward Q Q Select/ Use Items SPACE SPACE Turn Left/ Scroll Inventory O O Turn Right/ Scroll Inventory P P Jump ENTER RETURN Rotate Camera Clockwise E E Rotate Camera Anti- Clockwise W W Enter Inventory Mode A A Pause ON/ OFF H H Scroll Inventory O + P O + P Change Characters EXT MODE COPY Drop Item D D Quit Game H + X H + X AMSTRAD USERS NOTE: Q and A are used at the roulette table for UP and DOWN. O and P are used at the roulette table for LEFT and RIGHT. Notice: Lucasfilm Games (a division of LucasArts Entertainment Company) reserves the right to make improvements in the product described in this manual at any time and without notice. The enclosed software product and this manual are copyrighted and all rights are reserved by Lucasfilm Games. No part of this manual or any of the accompanying materials may be copied, reproduced, or translated in any form or medium without the prior written consent of Lucasfilm Games. Indiana Jones is a registered trademark of Lucasfilm Ltd. Lucasfilm Games is a trademark of Lucas Arts Entertainment Company. Indiana Jones and the Fate of Atlantis © 1992 Lucas Arts Entertainment Company. All rights reserved. Used under authorization. All other trademarks are acknowledged as the property of their respective owners. Indiana Jones and the Fate of Atlantis, character names, and all other elements of the game fantasy are trademarks of LucasArts Entertainment Company. ™ & ©1991 LucasArts Entertainment Company. All rights reserved. Manufactured and distributed by U. S. Gold Ltd., Units 2/ 3, Holford Way, Holford, Birmingham B6 7AX.Telephone: 021 625 3366.