THE SPECTRUM GAMES DATABASE ESCAPE FROM THE PLANET OF THE ROBOT MONSTERS PUBLISHER Domark AUTHOR YEAR 1990 CATEGORY Arcade DESCRIPTION EFTPOTRM is an isometric arcade game. THE GAME Escape is a two player simultaneous rescue mission in which you as Jake or Duke must rescue Professor Sarah Bellum and free the enslaved hostages before they are turned into Robo-Zombies! Find and break into the food and bomb lockers to get special weapons to help you destroy the evil Reptilons. GETTING STARTED The object of the game is to progress through the factories of Planet X rescuing the hostages and destroying the Reptilons that guard them. To activate the escalators, find the power switch and switch it on. This will allow you to reach the 'Port-O-Matic' and exit the level. Around the complex of factories you will find lockers that contain food, extra energy, more bombs or sometimes special weapons that will increase your chances of survival. When destroyed, some of the Reptilons will leave behind green crystals that enhance your 'ray power'. The more crystals you collect the more devastating your weapon will become. To rescue the hostages simply run into them and they will be beamed aboard your rescue ship which is orbiting Planet X. Some of the hostages, however, have been imprisoned in glass cases. To unlock the glass cases you must find the computer console that controls them and destroy it with your ray gun. Every three levels you will encounter an Evil Reptilon which can only be destroyed by continuous shooting and bombing. Watch out, each Reptilon has its own form of defence. On 16-bit versions only, you will have to traverse a Canal Zone after every fourth factory level. In this stage Jake and Duke hop into their Cyber Sleds and have thirty seconds to find their way through the maze to the next factory. Should you make it to the end of the Canal in time you can choose the next sector to play by selecting one of three doors. You are also awarded an extra bar of life. Should you fail you will not get an extra bar and the computer will select your next sector. At the end of each factory you will be shown a bonus screen where you are rewarded for each freed hostage on that level. If you have rescued a full shuttle load of hostages you are awarded an extra bar of energy. HINTS AND TIPS Save bombs for use on the Evil Reptilon. Learn the layout of the factories for faster progress. Use your fire power wisely. Remember, each shot lowers your ray power slightly so more powerful weapons can be lost. Try to rescue all the hostages for a larger life bonus at the end of each level. Don't hang around in the Canal Zone, the time limit is very tight! Remember two players means twice the firepower! LOADING INSTRUCTIONS - DISK Amiga and Atari ST: Insert Disk and switch on machine IBM PC: Boot with MS-DOS, at A> prompt insert game disk and type ESCAPE Commodore 64 Disk: Type LOAD "*",8,1 Amstrad CPC Disk: Type |CPM (| is obtained by pressing Shift and '@' key) Spectrum +3 Disk: Use LOADER Option LOADING INSTRUCTIONS - CASSETTE C64 Cassette: Hold down the SHIFT key and press RUN/STOP Amstrad Cassette: Hold down the CTRL key and press ENTER. If you have a disk drive attached type | TAPE first (| is obtained by pressing Shift and '@' key). Spectrum 48K: Type LOAD "" and press ENTER Spectrum 128K: Use LOADER Option CONTROLS Atari ST & Amiga Player 1 - Joystick in port 1 or Keyboard Player 2 - Joystick in port 2 or keyboard Commodore64 Player 1 - Joystick in port 2 or Keyboard Player 2 - Joystick in port 1 Spectrum Use Sinclair Joystick 1 or 2, or Keyboard Amstrad Use Joystick or Keyboard JOYSTICK Amiga, Atari ST & Push Left - Moves player left Commodore 64 Push Right - Moves player right Pull Down - Moves player down Push Up - Moves Player Up Fire - Fire Spectrum & Amstrad Push left - Player turns left Push Right - Player turns right Push Up - Player moves forward Pull Down - Bomb Fire - Fire Additional Keys: Amiga Left Alt - Player 1 bombs Right Alt - Player 2 bombs Atari ST Left Shift - Player 1 bombs Right Shift - Player 2 bombs Commodore 64 Commodore key - Player 1 bombs Cursor left/right - Player 2 bombs KEYBOARD Amiga Player 1 Player 2 Z - Moveleft [ - Move left X - Move Right ] - Move Right 1 - Move Up 0 - Move Up Q - Move Down P - Move Down Left Alt - Bomb Right Alt - Bomb LeftAmiga - Fire RightAmiga - Fire Other Keys F1 - Music On/Off H - Pause On/Off Q&U - Quit game Atari ST Commodore Z - Moveleft Z - Moveleft X - MoveRight X - MoveRight P - Move Up L - Move Up L - MoveDown ,(Comma) - Move Down Left shift - Bomb Commodore key - Bomb Space - Fire Space - Fire Other Keys F1 - Music On/Off F1 - Music On/Off H - Pause RUN/STOP - Pause (Fire to restart) Q&U - Quit Game Q - Quit Game (When paused) F3 - Sound effects on Spectrum & Amstrad Player 1 Player 2 Z — Turn left N - Turn left X - Turn Right M - Turn Right Q - Move forward O - Move forward S - Bomb P - Bomb A - Fire K - Fire