******************************************** CAP'N RESCUE v 3.0 ------------ (c)2014 Stephen Nichol Made with AGD v4.6 NOTICE: It is the author's intention that the ZX Spectrum and ZX Spectrum Vega versions of the game CAP'N RESCUE be freely distributable with the stipulation that the author's copyright remains in effect. Recording, playback,and broadcast of play events ARE permitted. Unauthorised ports of the game to other systems are NOT permitted. The ZX Spectrum and ZX Spectrum Vega versions of this game may NOT be sold for profit. The author can accept no liability for loss or damage incurred by use of this video game. All characters are completely fictional. Any similarities to persons, animals, or surreal patrolling objects living or dead are purely coincidental. STORY: You are Captain Robert Goode, well respected and recognised around the globe for your many achievements. Seperated from your crew, and captured by an evil witch from the future named Mortyna, your soul has been placed in the body of your pet monkey. No longer perceived as a threat in your simian form you have been left to wander in Mortyna's fortress, but memories of your human life drive you to find your body, and the potion that will return you to it. INSTRUCTIONS: Move around Mortyna's fortress avoiding the enemies and collecting as much of the treasure as you can to improve your final ranking. The game ends when you find the room containing Captain Goode's human body and collect the potion. Collecting the eleven bonus items will give you a higher rank. Touching enemies or falling too far can kill you, as can colliding with static spikes - collect the boxes marked +1 to gain extra lives. CONTROLS: Joystick Kempston or Sinclair Joystick can be selected from the menu. KEYS Q or N = Jump O = Left P = Right Possible FAQ's Since this game is new, no questions have been asked yet so, here's some possible Q and A's. Q: When was CAP'N RESCUE written? A: Autumn to Winter 2014. Q: Who is Stephen Nichol? A: A kid who got a ZX Spectrum + 48k in 1992, which may not have been the best timing ever given the collapse of the 8-bit industry, that was by then in progress but, he didn't mind too much as his first system was a wood panelled console and didn't have a keyboard to program with. Q: What other games has Stephen written? A: The sequel to Cap'n Rescue, CR2: The Escape, a text adventure with graphics entitled When Alex Didn't Do It, and a demo of a Cap'n Rescue PC remake. Q: Have I seen this game anywhere before? A: The intention is that this is an original game, although the Manic Miner control template in AGD was used and obviously 2D platform games have a long, well established history. Q: Which version of AGD was used to make CAP'N RESCUE? A: Version 4.6. It's quite stable and AGD and the extra features of AGD 4.6 were appealing. Q. I'm stuck, are there any cheats? A. There are no built in cheats to find, sorry. Q. Seen as how Jonathan Cauldwell wrote AGD, any favourite games by the man himself? A. Haunted House - it was on one of the 1992 Your Sinclair covertapes and the graphics were lush. Also Albatrossity - it was the first game I ever completed every level of on the ZX Spectrum without pokes or a walkthrough. TESTING The ZX Spectrum homebrew title CAP'N RESCUE has been extensively tested in emulator, mainly ZX Spin 0.7q for Windows and Spectaculator for Android. The game has also been tested on a ZX Spectrum +2B physical computer. CHANGES IN VERSION 2.1 ---------------------- *Version 2.1 removes all known technical problems with Cap'n Rescue. CHANGES IN VERSION 3.0 ---------------------- *New design loading screen added. *In-game graphics changed to match sequel CR2: The Escape graphical style. *Top floor section of waterfall moved slightly, so as to be in-line with waterfall on other floors. **************************************************** END OF DOCUMENT ****************************************************